6P the dolphin so you can use rekkas to get your hard knockdown. Includes first active frame. In the corner, look out for his tick throws when he utilizes, There is something unique Faust can do on defense, to deal with Ram pressure, he can crawl under. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Either way, the opponent will be pushed away. The number of frames for which a move has hitboxes. I think that's why he is so high though, because he goes evenly, playing him essentially becomes "safe" in that you are rarely going to have a bad matchup, thus leading him to have a high play percentage. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Matchups | RATING UPDATE Wall damage in ( ) refers to if opponent is touching the wall. Jack-O Matchup Tier List | Guilty Gear Strive - YouTube Millia's mobility lets her keep Ramlethal honest in neutral. Significantly slower than an uncharged 5D, making it easier to react to. Hes quick enough to punish you easily and quick enough to close the gap. It's 31 frames meaning it's very much reactable. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. Guilty Gear Strive - Wikipedia This can be performed either from a jump cancelable normal (an air hit 5K/c.S or a CH c.S) or an early combo Bandit Revolver canceled into either a forward dash Purple Roman Cancel into j.K or a downward dash Red Roman Cancel canceled directly into Volcanic Viper deep in the corner. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. Its start-up and travel distance increases the longer S is held. : 14 different dream interpretations related to the / and /bet you see in your dream. Fighting game Guilty Gear Strive will join Game Pass next week, and will be playable on console and PC. An input method to perform a special move in the air as fast as possible after you leave the ground. How much R.I.S.C. Tiers for Guilty Gear Strive - EventHubs The lower the tier, the weaker the character. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown. I-No - 19. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. After a Wall Stick, 5H is commonly used to Wall Break if the timing or position of the opponent prevents you from using Fafnir. Sol steps forward and swings his sword. Despite the animation, j.H does not actually pull Sol's hurtbox upwards, and the hitbox does not reach below the bottom of his regular jumping hurtbox, making it a worse jump-in than j.S in terms of speed and reach. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. A lot of her Yo-Yo normals have hurtboxes that extend beyond the hitbox and Yo-Yo itself, meaning that you can abuse your disjoints to punish her lack of some. Use it over Wild Throw if follow-up pressure is a higher priority over raw damage. (Ares granting Kratos the power to slaughter the opposing army, Asuka giving Sol the Flame of Corruption to resurrect Sol) but would seek revenge after gaining consciousness . Games Unsafe on block or whiff while being barely plus on air block, so consider using less committal anti-airs like 5P or 5K instead in most situations. The Ram with more swords equipped in neutral is favoured, Ram struggles to deal with her own corner pressure without meter, This is a very momentum based matchup, first to break the wall usually wins, Ram has access to a few safe jumps making her Mortobato super easier to bait, Ram can always use her Mortobato super between rekka (, Jumping in Neutral can heavily change the R.P.S (Rock, Paper, Scissors). Due to her poor anti-air game and amazing air game, air approaches are used to move around more freely and punish frugal usage of pokes and H Kabari. Baiken is very nimble and annoying to deal with in the neutral. Refer to the. Proper conditioning is a huge part of Sols gameplan. He wears a white coat with purple lining decorated with silver studs and . Overview | Frame data | Matchups | Strategy Return to Top. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. When you manage to catch her, it's likely that she will attempt to jump out of your pressure, as Millia's jump is fast and high, so plan your pressure accordingly. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. Best Video Games of All Time - Page 70 - Metacritic . This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Search Results - Showing 0 - 34 Of 129. No reliable utility as an anti-air due to its incredibly slow start-up. Long range and fast start-up kick used for air-to-air exchanges and for air dash cancel combos, normally off a successful anti-air 5K. Builds 1000 Tension once all damage is dealt. He is an aloof and brash bounty hunter of immense skill on a quest to find and eliminate all Gears and their creator, That Man.For a short time, Sol was also a member of the Sacred Order of Holy Knights during the Crusades, known as "Order-Sol".. Sol has an Awakened form, who is an unlockable boss character in Guilty . I dont think I've ever seen an Axl vs May fight but it being +4 in May's favor seems bananas to me. His, Faust is a whiff punish fiend so he likes to walk back and use his long buttons in order to try and get these opportunities. Sol does a crouching kick, which is his fastest low. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. Wanna see me combo into 5K on Counter Hit? This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. Guilty Gear Xrd REV 2 Answer Axl Low Baiken Bedman Chipp Zanuff Dizzy Elphelt Valentine Faust I-No Jack-O' Jam Kuradoberi Johnny Kum Haehyun Ky Kiske Leo Whitefang May Millia Rage Potemkin Ramlethal Valentine Raven Sin Kiske Slayer Sol Badguy Venom Zato-1 Click [] for character's full frame . Guilty Gear -Strive-Anji. Nago starts to out range even your normals once he starts getting into higher blood levels. Despite what the animation implies, it can hit certain crouching opponents. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. Every other poke is 40+. Sol's primary pressure tool, and flexible combo starter. If she does the follow up right after, she'll frame trap your mash, if she delays it, she can either go right through you which will leave you advantageous due to Baiken being in endlag. Don't take this seriously. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Often safer than 6S as a gatling, requires a slightly longer delay to frame trap with. The two pro players agreed on having Sol Badguy as the best S-tier character, but Justin went on a tangent by saying that Ramlethal was next in line on his Guilty Gear Strive tier list. As this is Sol's fastest grounded overhead, 5D is needed to threaten the opponent with high/low mix-ups. Weird that I'd have them exactly reversed. Your most hated matchups? :: GUILTY GEAR -STRIVE- General Discussions Please keep in mind the matchup chart is subjective and not all players may agree. Sol is a character who likes to get up close and personal, but does not sacrifice a balanced toolkit to do so. How much Wall Damage is applied when the move connects on hit. Sol Badguy - 4.9. Launches opponent and switches sides on hit, hard knockdown upon landing. "Guilty Gear -Strive-" es la ltima entrada de la aclamada franquicia de juegos de lucha de Guilty Gear. Wall bounces airborne opponents in the corner. Sol leans forward and slams his sword into the ground. Sol Badguy vs. Ramlethal - 18. Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". Nagoriyuki is a tall, heavily built, dark-skinned man with blue eyes and thick, shoulder-length Dread-locks tied into a ponytail. Compared to 6P, its hurtbox is a bit taller, but a raw 2D is safer if there's a chance of it being blocked. Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . GGST - Zato-1 Matchups - Dustloop Wiki . Faust - 5.4. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. It loses to throws, so try to only use it if the opponent isn't at point blank range. Frames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Sol's main combo ender mid-screen when Volcanic Viper won't Clean Hit. Has much better range than the animation implies, enough to hit from round start. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. Ram has to respect Gold a lot because with just one HKD she's in danger of losing the entire round. Character | Guilty Gear -strive- | Arc System Works Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Can be Purple Roman Canceled for tricky mix-ups, such as using Wild Throw before the attack is blocked or jumping over the opponent right before it hits for a cross-up. Similarly, you should avoid chasing after Millia, as she can run circles around you (despite the fact Ram is no slouch herself). 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. This is because she loses to Sol and Chipp, two of the best characters in the game. Very close to being an even matchup but it's spoiled by Ram simply being more consistent and having an easier time getting her win condition. Can be Roman Canceled on hit for decent damage and better okizeme. Sol Badguy's Guilty Gear Strive tier match ups. Matchup guides, advice, and analysis for Zato-1 in GGST. Good for frame traps as most light normals can cancel into it and immediate cancels leave a very small gap in blockstun. Sol has some of the strongest defensive tools in the game. A honest discussion about Sol Badguy's viability in GG: Strive All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Here's A Guilty Gear Strive Tier List You Can Refer To For The First You can cancel into this after causing Wall Stick with a normal to build a little bit of Tension and still Wall Break with your attack of choice, as it recovers fast enough that Fafnir can still end the combo. Legend. Win rate. Guilty Gear Strive Matchup ChartGuilty Gear -Strive-Main Page; Frame Jack-O: Guilty Gear -Strive- | DashFight Sol's strongest meterless ender for Wall Break. You're gonna be guessing a lot since as Nago makes you block a normal, he can always just special cancel and decide to either be safe or plus. Be wary of using H Kabari in neutral too frugally as Anji can abuse the Autoguard to bypass the move and start his offense.