If an attack deals over half ofyour current remaining hit points in damage, (even if yourhit points are reduced to 0 by the attack) you immediatelyregain hit points equal to 1d12 + your Constitution Modifier.You cant use this feature again until you have completed along rest. You may uncurl yourself atany point during your turn. Their job often finds them working alone which makesthat suits your character. Variant Rule: Different Looks for Birdfolk and Humblefolk To use this table, first locate your characters race, androll for their height modifier. Humblewood is home to a variety of beasts whose size, strength, and abilities can only have grown thanks to the Woods magic. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. Others have even left to join the newly reformed Bandit Ages ago, an accord was struck between the people of Coalition, seeing not only a path for survival, but a chancethe forest floor to unite against roving bandits and quell to get even with the perch-dwelling birdfolk for broken oathsthe in-fighting that was wreaking havoc across the Wood. Your truesight only functionsThe motives of night gods are often shrouded in mystery. Ability Score Increase. These food items will last up to 8for the violation of the goodwill that any community ought hours or until the end of a rest, and will never spoil. laugh at and tease. Youlearning new ideas. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. Size. On failure, the target is pushed10 feet away from you into a space of your choice. Age. Darkvision. Your base walking speed is 30 feet. Age. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. Yet, where the treaty holds, vibrantThis accord was known as the Humblefolk Treaty and was humblefolk communities can still be found. Survivor. Maguire Tree Care Inc in Moss Beach, CA | Photos | Reviews | 8 building permits. The wind speaks to my soul, and I am bound to go wherever it directs me. They were the lost and forgotten of the animal world, and thats why I fell in love with them. At 6th level, you have finally mastered the Armed Combat Lessons. Natures balance, though, can be disrupted by a single spark. If you want to play a fighter in your next (or first) Dungeons and Dragons campaign this is the list for you! Search within r/humblewood. I rememberwhen I first sat down and sketched the first iteration of a brave little knight owl, who we have nownamed Riffin, and I could never have imagined in that moment how the idea behind this little owlwould evolve into a fully realised world, lovingly crafted by our team of designers, writers and artists,for players to explore. They resemble few small gardens wherever they live.hedgehogs, although the quills that cover their backs are fartougher, hard enough to repel blades and sharp enough to Dressed for Comfortpierce the solid hides of monstrous creatures. Create a DnD: All Subclasses Tier List - TierMaker You have advantage on saving throws against poison and resistance against poison damage. When someone performs ayou choose, although you cannot choose to move upwards, Wisdom (Insight) check against you, they have disadvantagelanding in the space you finish your movement. tion from you, so long as you are on the same plane. You have proficiency in either the Deceptionor Persuasion skill. Legends of animals as gods or animals as human-like protagonists permeate all cultures. for your own safety. Your base walking speed is 25 feet. . (2d4) lb.Raptor 2'11" +2d6 25 lb. Though, how long your repairs holdtogether is up to the GM. You canselect your bandit specialty from the Bandit Specialty table, or Those who have chosen to leave the Coalition behind haveroll randomly. Alignment. fier (a minimum of 1 minute). Any creature that misses you with a meleeattack while you are curled up takes 2d4 pointsof piercing damage from your sharp quills. Allies must be able to see you and be within 30 feet to receive the boon. Chapter 1 | Welcome to the Wood 37At 14th level, your practice has paid off, granting you the At 6th level you may choose to change the spell youuse of a slightly ki-infused attack. Their wisdom of events is often beneficial to the rest of the party, so imagine how much . You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. Humblewood - Adventures in the Wood - Characters - RPGGeek Hedge The standard languages listed below are part of common Hedge is a language meant to be spoken softly. Either way, the future of the Wood is yours to write. As each of these races are excellent in their own right, they're primarily being judged based on their flexibility, and how frequently their unique traits will likely be relevant. Those are a bit rougher. Additionally, if you move at least 20 feet in a straight linetowards an opponent, you can spend a bonus action to chargethem, dealing an extra 1d6 points of piercing damage. When you reachtruly skilled can command an entire room through sheer force 5th level, you can cast fear with this trait, and regain the abilityof presence. Domain of Night. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. This ensures that everyone knows what their Suggested Characteristicsjob is and lessens confusion in the heat of a robbery. Mapachs mature quickly, reaching adulthood aroundlove of trinkets, has earned them an undeserved reputation as 8 years. Despite their reserved nature,raptors value personal bonds more highly than societal or evenfamilial ties.RAPTOR TRAITS Ability Score Increase. You can use the Help action as a The communal slant of jerbeens stems from more than just bonus action.their love of good company: jerbeen are kind and considerate Languages. You have a set of large, strong antlers thatcan be used to make devastating charge attacks. Speakers are taught to switch between low and high class versions of Vulpin depending on the context. This effect lasts for a number of rounds equal to your Wisdom modifier (minimum of 1 round). The love is very often in the details, just assome of the most significant moments in a campaign can be the quiet ones, the small words exchangedat the campfire, or the tiny clues indicating a much larger mystery to unravel. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. So long as you are in combat, you may choose to use Strength or Dexterity to make Charisma ability checks. If you have no uses of this ability at the beginning of combat on your turn, you regain one use of it. As a sable luma, you are often found on the fringes of Speed. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. Welcome to a review that I've been waiting some time to bring you! One With the Wood. Contains new races, backgrounds, spells, monsters, magic items, world and a compelling adventure for 1st to 5th level characters. While this ability's capabilities are dictated by a DM based on the materials that a Mapach has available to them, they can make a wide variety of tools and items, that allow them to adapt to any situation. Strigs prefer the relative simplicity of the forest to themachinations of society and politics. If we pay attention to them, we can understand them, save them, live with them, and honor them. Gather your party and embark on FIVE incredible Humblewood adventures!What tales will you tell? Your Strength score increases by 1. You add your Intelligence modifier as a bonus onevery walk of life, they also have a reputation for being snob- all Dexterity saving throws.bish and looking down on others. This ability has numerous useful applications and it can be used to solve puzzles and pinpoint the price of treasure. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Found Errors? Much of cervan history is preserved by village elders Race determines the language your character can speak by and passed down orally through the generations as stories,default, and your background might give you access to one or songs, and sayings. (Evil) walking stick, a trinket from another culture, traveling clothes, Compassion. Use left/right arrows to navigate the slideshow or swipe left/right if using a mobile device. Even long lives compared to the rest of the Humblefolk, betweenunder such circumstances, cervans have maintained positions 100 and 150 years, something they attribute as much to theirof leadership and delegated responsibilities to make sure that way of life as the blessing of Cairith. When you reach 6th level, you can see in dim light within120 feet of you as if it were bright light, and in magical ornonmagical darkness as if it were dim light. Alignment. In reality, even the humble pigeon has an interesting life, we just dont see it as we pass them on city streets without giving them a second look. Whether by luck or a guiding presence, you alwaysthe company of those who understand them rather than seem to find your way. Your Strength score increases by 2. 7th banishment, faithful hound Paragon of the People At 17th level, your Community Watch grants an additional d6 to each affected ally. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. Your base long jump is 30 feet, and yourbase high jump is 15 feet, with or without a running start. Hit Point Press. Team Tactics. You can speak, read, and write Birdfolk, andspeak Cervan (Cervan has no written component). You have a swimming speed of 25 feet. You choose whether any foe reduced to 0 hit points by this attack remains stable or dies. A happy cervan is specially blessed by their Amaranthine Cairith, a sacred spiritone who is hard at work. Through soundsand gestures, you can communicatesimple ideas with creatures of the beastsubtype that represent insects, spiders,worms, and other creepy crawlies,regardless of their size. Capable ofjumping thirty feet far and fifteen feet high, Jerbeens can maneuver through creatures that are larger than them as if they aren't there. Swift. Their mottled feather patterns, though notas bright or beautiful as others, allow them to easily hide in theforest. Humblewood, and then go to the forest and see them for your-self. Your Charisma score increases by 2. Opportunity attacks made against youare rolled with disadvantage.Pronghorn Cervan As a pronghorn cervan, you were bornlarger and stronger than others in thecommunity and found yourself laden withexpectations from a very young age. Kindled corvums have a way with words,and are accomplished at saying what someone wants orneeds to hear. Choose one of these subraces. A creature who has witnessed or heard tales of your ruthlessness makes this saving throw with disadvantage. In Humblewood, were going back to our roots as storytellers, using nature and the animals around us to adventure in a world of fantasy. Come and discover the mystery behind all the forest fires, is it the Bandit Coalition or something even more nefarious? If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. You can speak, read,and write Birdfolk and Mapach. You have advantage on Dexteritywinning a fight. Roleplaying games are wonderful for many reasons, one being that they can provide a form ofescape, or they can mirror reality. In order for you to use this feature, a creature must be able to see, hear, or otherwise be able to understand you. my abilities.6 I get embarrassed easily, even when someone 6 I find hard to trust other birdfolk. Before the Treaty, vulpin raiders CERVAN TRAITSand mapach thieves were serious threats. Even though vulpins come from Evasive. Gallus are a social and communal folk. Recent work: 2 oaks 1 pine. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. of life and growth believed to watch over all cervans. you as if it were bright light, and in darkness as if it were dim light. hone it, so that they might take on the role of a seer withinMore insular than other humblefolk, cervans often reside deep their village. Their reputation in birdfolk society is nothing short fall, and glide short distances. Bite. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. Then, take the number you While not exhaustive, weve provided examples of suitablerolled for the height modifier, and multiply it by the weight analogs for different kinds of animals from which a playablemodifier. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. To make matters worse, after many years theand culture have allowed them to exist in harmony for most of divisions between the humblefolk communities have inten-Humblewoods history, the humblefolk represent a disparate sified: those who found prosperity in the birdfolk cities havegroup of peoples, cultures, and ways of seeing the world, many adopted a perch-dwellers perspective, while those who live inof whom havent always seen eye to eye. You gainof mortals. Any Bardic Inspiration gained in this way can only be used to perform your favorite trick. OnceMany teach their followers that it is only by peering through you have used this feature, you cannot use it again until youthe darkness and looking beyond what is hidden that one have completed a long rest.can attain truth. I remember thinking the Warlock was just flat out too strong. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. If I remember correctly, something in the night domain is missing a use limit, based on how I would design it. Plants in the Wood do not experience the world in terms of sight, but most can feel differences in temperature, describe things that have touched them, as well as hear vibrations that happened around them (including speech). Speed. When you make a weapon attack, you can expend one useof your Bardic Inspiration, adding your Bardic Inspiration dieto the attack or damage roll. Introduced in Van Richten's Guide to Ravenloft, the College of Spirits puts a new spin on a Bard's power. RELATED: Dungeons & Dragons: 10 GREATEST 5e Adventures, Ranked. Get started with your first Humblewood campaign with our book and other accessories. Your sizeis Medium. The Wood, as it is known to its inhabi- tants, is not like any other forest. You can speak, read, and write Birdfolk and Vulpin. 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. Cervans have a unique ability to bounce back Pronghorn cervans are taller and tend towardand survive a physical shock that might kill others. They also favorserious conflict does arise, hedges who feel they have been truly neutral alignments, as hedges have a great respect for theand deeply wronged can close themselves off from the rest of balance of nature.their society, sometimes resulting in splits in a community. When I was young, the films and books I devoured with the most enthusiasm were the ones thatappealed to audiences both young and old, whose characters may happen to be adorable woodlandanimals, but still bravely explored a mosaic of complex, confronting themes that we continue to puzzleover well into our adult years. others affect me. a regular jump, but not while gliding. At 18th level the damage dealt by your blindside increases to 9d6. Your Dexterity increases by 2,and your Charisma score increases by 1. Number 5 - The Circle of Wildfire. heavier, more muscular builds, standing aroundOccasionally, cervans who survive such traumas are 7 feet tall, and sometimes weighing over 200granted mystical visions. This site works best with JavaScript enabled. creature (chosen by the creature when consumed).Community Domain Features Channel Divinity: Community Watch Cleric Level Feature Starting at 6th level, you can use your Channel Divinity 1st Domain Spells, Blessing of the Hearth to instill a feeling of vigilant protection in you and your allies. More- and 140 pounds. Face craggy skinnedmountain lionswhose roar can summon rockslides, hunt the deadlyforest prowlersin their woodland lair, and tangle with the giantsea monster(art coming soon!) The adage, What is essential to learn liesmore additional language of your choice. Number 7 - The Circle of Spores. Those days are long since gone,but the memory of the sinister vulpin has yet to fade fromthe minds of the humblefolk, who endured great suffering attheir hands. Reddit - Dive into anything humblewood subclasses by the wind who are destined to soar over any and all obsta- cles. This ability allows a Corvum to examine an object, gleaning any magical properties it may have, how said properties function, and even that object's rough financial value! Homebrew races - Bugs & Support - D&D Beyond ll You gain proficiency with a martial weapon of your choiceBARD ll You gain proficiency with Herbalism KitsBard College ll You gain proficiency with Thieves' Tools At 3rd level, when choosing a Bard College, the following ll You gain proficiency with a skill of your choiceoption is available: The College of the Road. IamSposta. You can speak, read, and write Bird-folk. Ability Score Increase. JOIN OUR SERVER @THEDECKOFMANY deckofmany.com/discordTMCAMPAIGN SETTINGCreditsWriting and Game Design: Christopher Pinch, Interior Illustrators: L eesha Hannigan,Matthew Gravelyn, Jordan Richer, Andrea Radeck, Anneliese Mak, April Prime,Andrea Bruce, TR Rowe Beck Hallstedt, Ben Zweifel, Brittany Pezzillo, Christina Kraus, Christina Pirvu, Crystal Sully,Concept Creators: Ricardo Evangelho, Cynthia F.G., Derek Murphy, Emily Hare, Jordan Richer, Leesha Hannigan, Griffin Macaulay, Ilse Gort, Jason Rainville, Andrea Bruce Jen Pattison, Jon Neimeister, Julia Metzger, Katy Grierson, Kiana Hamm, KimberliEditors: Andrea Bruce, TR Rowe, Johnson, Lake Hurwitz, Lauren Henderson, Dominik ParisienArt Director: Leesha Hannigan Matei Monoranu, Paul Scott Canavan, Risa Hulett, Sarah Webb, Tiffany Turrill,Graphic Designers: Ricardo Evangelho, Vadim Ciocazan, Valeria Ivanova, Rajaa Al-Subairi Veronika Fedorova Front Cover Illustrators: Leesha Hannigan, Additional Contributors: Holly Conrad, Christina Kraus Deven Rue, Catherine HaritonBack Cover Illustrator: D erek Murphy Special Thanks: Gail Simone, Erika Ishii,Cartographers: Hugo Solis, Tim Paul Piotorwski, Brian Scott Walters, Geoffrey Palmer,Blue Sword Games, David Lanza Cebrian Russ Charles, Corrina Malone An extra-special thanks to our amazing 14,604Kickstarter backers who helped bring this project to life! Simi- Your character is more than just a collection of rules. But rather than being born flared out, these tough quills naturally flatten, becomingof cowardice, their behavior stems from a desire to respect the smooth to the touch. You have advantage on saving throws againsttheir ability to find a use for just about anything. most treacherous terrain. You have an almost supernatural ability to Corvums are commonly accepted, sometimes begrudg- appraise objects. Strigs reach maturity faster than most birdfolk races,around 15 years. Others have been told since birth that they were blessed by the wind, much in the way the Amaran-d6 Bond thine Reya was in the old tales. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. Either way, corvums are a crafty are encumbered.race and they tend to get what they want, one way or another. ll You do not fall prone after taking falling damage. Theyare one of the longest-lived races among the humblefolk. Size. (Evil)6 Naturalism. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. As part of your attack action, you can utter deadly threats to a single target within 30 feet of you, causing them to become frightened of you for 1 minute on a failed Wisdom saving throw. I regularly use Strength (Intimidation) with a Minotaur character on the basis that they are using their physicality rather than words to intimidate (mostly just looming over things, cracking knuckles, crushing things that are disconcertingly close to the size ofa human's head etc.). You cant discerncolor in the darkness, only shades of gray.40 Chapter 1 | Welcome to the WoodAs an action, you present your holy symbol causing any Scofflaws eventually trust their notorious reputation to dosource of mundane or magical light within 30 feet of you to much of the work for them, gaining the ability to cause foesbe extinguished. Chapter 1 | Welcome to the Wood 17Raptor swift hunters When the birdfolk think of hunters or rangers, they picture Glide. Number 2 - The Circle of Stars. Deep within the murk of the Mokk Fields live several species of this most resilient life-form. Some respond to the dangersoutside their community by becoming insular and fearing allnon-jerbeens. They seem quite strong to me, maybe too much so. Being small and facing many threats in theworld, jerbeens are sensitive to the feelings of others, and tendtowards good alignments. A Deep Dive Review of the Humblewood Campaign Setting Box Set Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. Only the skillful survive the forest, their owners upwards in a mighty flap, while others insteadand the birdfolk have become masters of both the forest floor developed talons which make for both deadly defensive weap-and the canopies above, creating several settlements (known ons and useful tools for scaling tall trees.colloquially as perches) throughout the Wood.
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